Thursday, September 20, 2012

Art of Videogame

The Smithsonian is currently holding the "Art of Videogames" which will run through March 2012 until September 30,2012. Afterwards, this exhibit will travel throughout the United States.

The reason I am posting about this event is because I believe it really has a great correlation to Art,Science, And Technology. Being able to view how far interactive art and media has come over the years is something valuable for the world of Digital Technology. Below I have posted a link on the generations timeline of video game art.

START!

I personally thought the site was a nice walk-though of the history of gaming and why it is an art form.

The Art of Video Games will travel to 10 cities in the United States following its presentation in Washington, D.C.

Boca Raton Museum of Art in Boca Raton, Florida (October 24, 2012–January 20, 2013)

EMP Museum in Seattle, Washington (February 16, 2013–May 13, 2013)

Phoenix Art Museum in Phoenix, Arizona (June 16, 2013—September 29, 2013)

Everson Museum of Art in Syracuse, New York (October 25, 2013–January 19, 2014)

Hudson River Museum in Yonkers, New York (February 15, 2014–May 18, 2014)

Toledo Museum of Art in Toledo, Ohio (June 19, 2014–September 28, 2014)

Flint Institute of Arts in Flint, Michigan (October 25, 2014–January 18, 2015)

Chrysler Museum of Art in Norfolk, Virginia (February 13, 2015–May 10, 2015)

Memphis Brooks Museum of Art in Memphis, Tennessee (June 6, 2015–September 13, 2015)

The Patricia and Phillip Frost Art Museum at Florida International University in Miami, Florida (October 9, 2015–January 25, 2016)

Tuesday, September 18, 2012

The Science of Creating a Unique Sculpture

When I think about art I reflect on art that stands out and makes an ordinary scenery come alive. It also interest me when an art form is produced using scientific and mathematical measures because it shows that the artist goes beyond the normal balance of traditional art. Which had me thinking of a sculpture that I have known about just last spring that I have been wanting to see. This sculpture is by Rafael Barrios, an artist who makes three dimensional sculptures and installs them in a public location.

Locomotive Mapping

Using a GPS system to map and create multimedia is actually a good method to creating a physical view of a location and also create something unique. I was really impressed by Jeremy woods use of GPS data to create the "Flight Map" Furthermore, I feel as if he is creating something that will be visible for others to view and realize how much travel is done. Interactive and locative art is a unique way to capture the world and I feel it also has the benefits to fixing problems. Below is another locomotive map completed by Jeremy Wood, Called "My Ghost".

Copyright in Multimedia

Media has plenty of advantages but also come with their own disadvantages. One of those disadvantages is when multimedia is copyright and published as a knock off or for personal gain. I recently read an article about a game developer who creates an iOS game on the apple store that is a complete copy of "Super Mario 3D land" but with their own Mario style. This game is called "3D Cartoon Land Safari" and it has a handful of users outraged about this production. Personally, I do not really like that the fact that developers are creating games that are exactly the same but then I think it helps people better their skills and allows more innovation for the gaming industry.
compared to
http://www.businessinsider.com/3d-cartoon-land-safari-for-iphone-blatantly-rips-off-super-mario-3d-land-2012-9

Thursday, September 13, 2012

8-Bit Multimedia

I have always had in interest as 8-bit and 16-bit art because of the simplicity that comes from simple graphics. Something that I wanted to share is an artist known as Kelly Goeller who mixes live settings and modifies the setting but implementing a digital aspect within the setting. Manipulating an environment to make a almost surreal experience with the digital medium is a great concept. I was not really able to find out anymore of her other works but the following photo is from her latest, "Pixel Pour". I really thought it was a great way to make the environment in a new dimension and I would really like to see more artist create more 8Bit or 16Bit art within an environment.

Kinetic Technology as an Art Form

Kinetic sculptures are one of my most favorite types of art forms because of how effective motion works to create the artwork. When I thought about kinetic sculptures I thought if it was possible to create a kinetic sculpture by using both technology and art. To my surprise, I found a video that shows the fusion of both art, science and technology. According to the description, this Kinetic sculpture is actually a logo that is located at the Deutsche Bank headquarter in Frankfurt. This kinetic logo uses about 48 triangles that are split from the original logo to form this aesthetic and choreographed motion. Overall, I thought this video shows how effective art, science and technology works well together.

Kinetic Logo at Deutsche Bank BrandSpace Frankfurt from ART+COM on Vimeo.

Wednesday, September 12, 2012

Digital Technology as a Medium

The chapter, "Digital Technology as a medium" happens to be something that I enjoy about digital technology. For example, Jefferey Shaw, I believe, utilizes green screen to produce a magnificent piece of art work. The example appears to be outdated since it appears that the graphics is kind of low budget. Nonetheless, I think people who try to form art using this medium are individuals who help revolutionize the way we view and utilize these technologies. In my opinion, I believe that digital technology installations are such a magnificent piece of work because the viewer can interact and view digital technology as a medium. On the other hand, the artist has the ability to become creative and sophisticated in using digital technology to create, develop and process an important piece of technology. Something that I have wondered throughout chapter two is how would an individual fund such large amount of technology? and how do they learn the skill to actually create the installation?