One of the biggest questions that people have with gaming is the factors within a game. I recently stumbled upon a project that is documenting a series known as "What's in a game" it helps us understand the making, design, and the technology of gaming. This documentary does not focus on just chronological order, but the technical aspects. In addition, this documentary looks for answers on "how design, technology, culture, and commerce cross pollinate to create the most peculiar medium in popular culture."
Content Overview:
00. Press Start: How a video series and social media can change games.
01. Points: Why do we play? What good can come of videogames?
02. Coin: How a single quarter became larger than all of Hollywood.
03. 2:P Does play strengthen relationships? Videogames as social activity.
04. Button: We talk to machines through controls, but how do they respond?
05. Pixel: As we approach photorealism, will we revolt against the Uncanny?
06. EXP: Can games help us grow? What can we learn from them?
07. Boss: Everyone loves a villain. Duality and competition in videogames.
08. Princess: Women in games. What a little diversity could bring to gaming.
09. Cake: Gaming narratives and the precocious rituals of the gamer.
10. World: Videogame's most unique asset. The power of mythmaking.
11. Continue?: What challenges face us today? What will tomorrow bring?
Debut Trailer:
What's in a Game?: